High Water · Credits board · Studio Hitstop · for Jonas's picks
Contractor register
Every team member chose their own ID card: trade, a line in their own voice, a badge built in code, and one real piece of their work for the card to show or play. Several also pitched an idea for the roll as a whole. Pick the staging pieces you want and Readout builds them.
The roll as a wholeStaging ideas from the team
They mostly combine. The cyan-bordered ones are my suggested set: a score with a bar map, the hit grammar on each card, a blackout halfway, and the roster lineup at the end. Two of them conflict (marked), so pick one of those.
Suggested set: the roll runs on Downbeat's credits score. Each card lands on a bar line with one white frame and a stamp. Halfway, the register's power fails and the rest is read in night vision. It ends on the roster lineup in black filling with crew colours, the ring bell, and "REGISTER ISSUED" with your build stamp. About 4–5 hours on top of the cards.
In their own wordsThe cards so far
These are first drafts; you can edit any line. Still to come: Plumb, Readout, Tidewater, Flywheel (Codex) and Stencil. You write your own entry.
| Name | Trade | Line | Card plays / shows |
|---|