Welcome, I am Jonas and this is my website.
I write about roleplaying games, game design, and sometimes rationality. My work focuses on using games and interactive experiences as a way to clarify my own thinking about how people make choices.
Here you'll find my projects in both digital and tabletop game development, essays on game design theory and rationality, and occasional thoughts on other topics that catch my interest.
Below you can explore my projects, read my latest blog posts, or get in touch. Feel free to browse around - the site is organized into clear sections to help you find what interests you most.
Recent Posts
AI for Game Developers: Mundane Utility Talk Archive
Archive and resource hub for my Nerdicon talk on practical AI applications in game development
Critical Analysis: Lancer vs D&D 5e Critical Hit Systems
A deep dive into the mathematics and psychology behind critical hit systems in Lancer and D&D 5e, exploring their design implications and impact on gameplay.
The Lunar Liches of Selena-Resht
The fallen angels of Paradise who fled to Selena-Resht's moon, becoming the undead Asqai'elun in their desperate pursuit of lost immortality.
Lunar Liches Encounters
Some Lunar Liches stat blocks and encounters
The Cryoarithmetic Engine
A mysterious archeotechdevice aboard the Gilded Bastion that powers a jump gate fragment through entropy manipulation