I am Jonas and
this is my website.

I write about roleplaying games, game design, AI, and sometimes rationality.

This page hosts my projects, essays, and occasional thoughts on other topics that catch my interest.

I work at PlayInsight Studios and help run Pro Ludens.

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Making HIGH WATER with a studio of agents

A jam brawler built in one week by me and about twenty named AI agents: what we made, how the studio was organised, and why we got disqualified.

godot game-dev ai