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Six Springs Three Rivers

A saint in a painted wayside shrine. She watches your pointer, rings the bell, takes the bowl and drops it if you poke her, and her words appear on the wall in water. Work in progress, running in the browser on a local 2D character system called Dalang.

Tausendkorn

Counting grain kernels from one phone photo, for thousand-kernel weight and the seed drill. Built by Team Goldpfanne at the Tausendkorn hackathon.

Adverse Selection

Testing and playing around with more automated video production pipelines.

HIGH WATER

A physics brawler where the building is the other enemy. Built in Godot in one jam week with a studio of about twenty named AI agents; a talk and an archive of the decision boards document how.

Ask the Archives: AI Rules Lookup for AD&D 2E

Building an AI agent that answers AD&D 2E rules questions by searching the actual books — not by guessing from training data. Architecture notes on embedding search, Claude Sonnet tool use, and making AI trustworthy for reference work.

Claude Code Operates My YouTube Music

Building an MCP server to let Claude Code control YouTube Music playback, search, and queue management. Thoughts on scaffolding for LLM workflows.

Side Project: Obsidian Archive

A Chrome extension for archiving web pages to Obsidian, built with Claude Code. Thoughts on preparing context and scaffolding for LLM workflows.

RPG Notetaker Bench

Comparing AI models’ ability to process and organize RPG session transcripts