Making HIGH WATER with a studio of agents
A jam brawler built in one week by me and about twenty named AI agents: what we made, how the studio was organised, and why we got disqualified.
A jam brawler built in one week by me and about twenty named AI agents: what we made, how the studio was organised, and why we got disqualified.
A physics brawler where the building is the other enemy. Built in Godot in one jam week with a studio of about twenty named AI agents; a talk and an archive of the decision boards document how.
A tactical roguelike translating tabletop RPG mechanics into grid-based combat. Into the Breach meets Cyberpunk 2077.
A fractal snow globe puzzle game. Navigate nested worlds by finding the correct snowflake gate and reach depth 100 to win.
A deck builder with roguelike and pack opening elements where you plot evil schemes for the Council members.
Archive and resource hub for my Nerdicon talk on practical AI applications in game development
An interactive narrative game exploring a poetic journey to the stars, created in 10 hours for the Naranauten Game Jam.
A sci-fantasy story game about managing a guild of explorers at the edge of the known universe, blending comfort with strange beauty.