Blog
Making HIGH WATER with a studio of agents
A jam brawler built in one week by me and about twenty named AI agents: what we made, how the studio was organised, and why we got disqualified.
A jam brawler built in one week by me and about twenty named AI agents: what we made, how the studio was organised, and why we got disqualified.
A physics brawler where the building is the other enemy. Built in Godot in one jam week with a studio of about twenty named AI agents; a talk and an archive of the decision boards document how.
A tactical roguelike translating tabletop RPG mechanics into grid-based combat. Into the Breach meets Cyberpunk 2077.
A fractal snow globe puzzle game. Navigate nested worlds by finding the correct snowflake gate and reach depth 100 to win.