Projects
A collection of my game development and design projects.
Evil (The) Gathering
A deck builder with roguelike and pack opening elements where you plot evil schemes for the Council members.
Endstation
A sci-fantasy story game about managing a guild of explorers at the edge of the known universe, blending comfort with strange beauty.
For Want Of Fuel
A streamlined set of playtest rules for running Stars Without Number compatible mech combat scenes, focusing on quick play and minimal tracking.
The Golden Triangle
A Stars Without Number campaign setting for Trade, Privateering and a New Age of Sail
Isometric Game Engine
A TypeScript-based isometric game engine with centralized configuration management and comprehensive development tools.
Mondnacht
An interactive narrative game exploring a poetic journey to the stars, created in 10 hours for the Naranauten Game Jam.
RPG Notetaker Bench
Comparing AI models' ability to process and organize RPG session transcripts
Schneekugel
A fractal snow globe puzzle game. Navigate nested worlds by finding the correct snowflake gate and reach depth 100 to win.
Workshop-Zuteilungs-Tool
A desktop application for optimal student-to-workshop assignment using mathematical optimization algorithms.