For Want Of Fuel
For Want Of Fuel
A streamlined set of playtest rules for running Stars Without Number compatible mech combat scenes.
About the Project
For Want Of Fuel is a focused set of rules for running mech combat in your Stars Without Number game. The system emphasizes quick play and minimal tracking requirements while maintaining full compatibility with the Stars Without Number ruleset.
Key Features
- Streamlined Combat: One primary number per defensive category
- Minimal Tracking: Focus on gameplay over bookkeeping
- Full SWN Compatibility: Works seamlessly with existing Stars Without Number rules
- Interactive Documentation: Built-in tag system for quick reference
- Clear Design: All information available at point of use
Sneak Peek
Here’s a taste of what you’ll find in the complete rules:
Core Combat Loop
- Attack Roll: d20 + hit bonus vs. target’s AC
- Damage Roll: Roll weapon dice, subtract target’s DR (if applicable)
- Movement: Frames move in meters (m) per round
- Actions: Each frame gets 1 Main Action, 1 Move Action and 1 Reaction per round
Damage Types (PEX Model)
- Physical (P): Standard physical damage (bullets, missiles, etc.)
- Energy (E): Laser, plasma, and other energy weapons
- Exotic (X): Special damage types with unique properties
Key Features
- Streamlined Combat: One primary number per defensive category
- Minimal Tracking: Focus on gameplay over bookkeeping
- Full SWN Compatibility: Works seamlessly with existing Stars Without Number rules
- Interactive Documentation: Built-in tag system for quick reference
Current Status
This is a playtest document in active development (Version 0.4). The rules are being tested and refined based on actual play experience.
Feedback Welcome
If you’ve played with these rules, I’d love to hear your feedback:
- What worked well?
- What could be improved?
- Any edge cases you encountered?
Feel free to reach out through the contact links on this site.