AI for Game Developers: Mundane Utility Talk Archive

Archive and resource hub for my Nerdicon talk on practical AI applications in game development

I gave a talk at Nerdicon about using AI practically in game development - focusing on the mundane but genuinely useful applications rather than the hype. This post serves as an archive and resource hub for that presentation.

Talk Resources

Core Concept: Mundane Utility

The talk focused on AI’s practical applications for indie game developers - the boring but essential tasks that AI handles well today. No promises of AGI or creative breakthroughs, just tools that save time on repetitive work.

Practical AI Use Cases for Game Development

Content Generation & Validation

  • Text Generation: Lore variations, dialog snippets, tooltips, item descriptions
  • Localization: Quick translation drafts for multiple languages
  • Style Validation: Checking if content matches your game’s tone and theme
  • Synthetic Focus Groups: Testing content reception at scale

Code & Technical Tasks

  • Code Completion: GitHub Copilot for routine programming tasks
  • Documentation: Automated API docs and code comments
  • Bug Discovery: Generate 50 edge cases for feature testing
  • Pseudocode Generation: Turn design specs into implementation outlines

Production Efficiency

  • Asset Organization: Batch renaming and labeling of game assets
  • Placeholder Assets: Quick generation via Meshy AI (with manual fixes)
  • Animation Prototypes: DeepMotion for rough animation passes

Design & Analysis

  • Rubber Duck Debugging: Explain your design problems to AI
  • Statistical Analysis: Models excel at finding patterns in playtesting data
  • Balance Testing: Simulate thousands of combat scenarios (see Lancer example)
  • Design Document Processing: Transform natural language specs into state machines

Marketing & Business

  • Store Page Copy: Steam descriptions and feature lists
  • Devlog Writing: Draft updates and patch notes
  • Social Media Content: Platform-specific promotional text

Key Takeaways

  1. AI is a prediction engine - It excels when working close to its training data
  2. Context is everything - The more specific context you provide, the better the output
  3. Manage it like a smart intern - Clear instructions, review output, iterate with feedback
  4. Use the right tool:
    • Hard problems = Reasoning models (Claude Opus, GPT-o3, Gemini 2.5 Pro)
    • Simple tasks = Cheaper, faster models

The Future is Already Here

  • AI costs are dropping 10x every year
  • Current capabilities are the worst they’ll ever be
  • New features coming: better agents, test-time compute, fine-tuning

The message: Use the dang thing. Pick a benchmark task you’re good at, test AI against it, and integrate it where it helps.

Sources & Further Reading

Research Papers & Reports

Environmental Impact Studies

Books

  • Bostrom, Nick (2014). Superintelligence: Paths, Dangers, Strategies. Oxford University Press.
  • Yudkowsky, Eliezer & Soares, Nate (2025). If Anyone Builds It, Everyone Dies. [Forthcoming]

Online Resources & Blogs

AI Tools for Game Development

  • Claude (Anthropic) - Reasoning model for complex tasks ($20/month Pro)
  • ChatGPT - OpenAI’s models including o3 reasoning ($20/month Plus)
  • Gemini 2.5 Pro - Google’s advanced model (Free tier available)
  • GitHub Copilot - Code completion ($10/month, free tier with 2000 completions)
  • Meshy AI - 3D asset generation for games
  • DeepMotion - AI-powered animation
  • Google AI Studio - Large-scale data analysis
  • DeepL API - Professional translation (~€1-2 per language for indie games)
  • Ludo.ai - Game design assistant and market research

Industry Reports & Analysis

Technical Benchmarks

Critical Perspectives


For questions or discussions about AI in game development, reach out at: heinke.jonas@googlemail.com

Visit playinsightstudios.com for more resources.