Guest Talk: Press A to Learn — Macromedia Leipzig
Gave a 60-minute talk on founding a games start-up in Mitteldeutschland at the Press A to Learn event hosted by Macromedia students in Leipzig.
Gave a 60-minute talk on founding a games start-up in Mitteldeutschland at the Press A to Learn event hosted by Macromedia students in Leipzig.
Gave a guest lecture on practical game design and development at the Applied Game Design course in Magdeburg.
Observations and design thoughts on VR design from playing Half Life Alyx. Notes on UI, interaction design, movement, and VR-specific game mechanics.
Exploring how to model spiritual production and religious devotion in medieval RPGs, and designing game mechanics that align player incentives with character motivations around faith and worship.
A streamlined set of playtest rules for running Stars Without Number compatible mech combat scenes, focusing on quick play and minimal tracking.
A deep dive into the mathematics and psychology behind critical hit systems in Lancer and D&D 5e, exploring their design implications and impact on gameplay.
A Stars Without Number campaign setting for Trade, Privateering and a New Age of Sail